Tuesday, May 10, 2011

The Cube: What it looks like.

A highly scientific map of The Cube
So, I am skipping over the trade information while I generate the systems.  Still, I've been curious about how The Cube is "shaped."  While parked at my FLCS (Friendly Local Coffee Shop), I drew up a little map of The Cube.

I found some interesting things by doing this:
  1. There is a "core" of 70 worlds that are within Jump-1 of each other.  I reckon that will be my main imperial remnant.  I'll have to explore the "arms" of it as time permits and the systems themselves get generated.
  2. There are seven other distinct entities which are separated by a larger than one parsec gap.  One is an isolated world, three are pairs of systems, and two are smaller pockets of nine and eight systems, respectively.
  3. The baseline tech level for the game is TL10--Jump-1--but with some TL11 systems out there.  I intend to have Jump-2 completely in the hands of the government.  This means trade and contact between the eight separate entities will be wholly through government means.
  4. Jump-2 opens up the whole cube, so all of the systems I rolled are available for play.  It is probably also the most strategically important technology in the game.  I imagine a considerable chunk of the espionage in the game will be geared toward securing Jump-2 for corporate or other government agencies.  
  5. What this tells me is that I should focus on the main remnant first, generating those 70 systems (6% complete-woo hoo!) before even thinking about the remaining 28.
  6. The "Alien Enclave" options I roll can alternately be "Other Entity Enclaves" as well.  With the limited travel between the entities, it's likely that enclaves will need to be set up within other entities.
The more I develop, the more I enjoy about this.