Using a semi-realistic world generation system like GURPS Space is an awful lot of work and math. I will likely not be done with this sandbox until the end of the year and that's no joke. I've been working at it a few hours each day since Thursday and I've ALMOST got my second system done. I might be getting myself into the weeds and I'm trying to figure out the most efficient path.
Until I come up with a decent way to package the full system write-ups, I won't go into too much detail regarding the systems I am generating. However, here are some aspects of The Cube which depart from what traditional Traveller does:
Ice World 114-1 B420676-A De Na Ni Po
Ice Dwarf 114-2 E2D5344-A Fl Lo
Ice Dwarf 114-5 D2D5356-A Fl Lo
Until I come up with a decent way to package the full system write-ups, I won't go into too much detail regarding the systems I am generating. However, here are some aspects of The Cube which depart from what traditional Traveller does:
- The Universe is three-dimensional, which is a vast departure from the 2D subsector maps. I attempted to have the same number of systems as the two subsectors suggested by Rob Conley in his "How to Make a Traveller Sandbox" article. That's why The Cube is 6x6. I ended up with 100 systems to work with, compared to 80 given a 50% chance and 160 hexes in two subsectors.
- With GURPS Space as my world-generation method, I end up creating many more viable worlds in each solar system. I haven't thought about system names yet, but in "System 114," there are three inhabited worlds, each with their own UWP, a full colony and two outposts. "System 115" has A very large asteroid colony, a smaller asteroid colony, and an outpost on the moon of a gas giant. I don't know if three systems will be the mean, but if it is, there will be 300 UWPs to work with.
- There will likely be fewer "low-tech/high-tech" worlds in The Cube. There will be worlds with lower TLs, some with slightly higher than normal, but most worlds will be TL10.
Ice World 114-1 B420676-A De Na Ni Po
Ice Dwarf 114-2 E2D5344-A Fl Lo
Ice Dwarf 114-5 D2D5356-A Fl Lo

This is what will happen when you are using GURPS realistic rules... :-)
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Good luck with your sandbox cube. It is an interesting idea.