Thursday, April 3, 2014

Ratnyvarosh: Rules for NPCs (Part 4): The Warrior Class

Warriors represent the common fighting man, inferior to the fighter and cavalier classes by a significant margin. Warriors are your standard hirelings, mercenaries, and soldiers. While warriors eventually become adequate combatants, they are still quite limited compared to the PC classes.

Warriors have the following special ability:
* Limited Ability Score Bonuses

Warriors require a minimum strength score of 8 and a minimum constitution score of 5. They can be of any alignment and use any armor. Warriors can gain proficiency in any weapon and can utilize any armor. They begin the game with two weapon proficiencies and earn a new one every four levels. They suffer a -3 penalty on “to hit” rolls with weapons they are not trained in. 

Table A-X: Warrior Level Advancement
X.P. Level HP. Attack
0 1 1d6 A
1000 2 2d6 A
2000 3 3d6 B
4000 4 4d6 B
8000 5 5d6 C
16000 6 6d6 C
32000 7 7d6 D
64000 8 8d6 D
128000 9 9d6 E
192000 10 9d6+1 E
256000 11 9d6+2 F
+64000 +1 +1 +1/2 levels

Limited Ability Score Bonuses

Warriors are in tune with themselves to the extent that they are able to use their full abilities in combat-related rolls. The Warrior can utilize the melee “to-hit” and damage bonuses from their strength score, the initiative and missile “to-hit” bonuses from their dexterity score, and the hit point bonuses from their constitution bonus (albeit at the non-fighter rate). They do not roll percentile dice when they have a strength score of 18. If their ability score is low enough to provide a penalty, the warrior must take that penalty.

Wednesday, April 2, 2014

Ratnyvarosh: Rules for NPCs (Part 3): The Noble Class

Noble NPCs represent the bulk of the upper crust of Ratnyvarosh. 

The only requirement for entry into the noble class is being born at the appropriate social station. 

Nobles have the following abilities and restriction:
* Starting skills
* Limited dual experience use
* Inability to receive ability score bonuses

Nobles can gain proficiency in dagger, lance, rapier, spear, and swords (bastard, broad, long, and short). They begin the game with one weapon proficiency and earn a new one every five levels. They suffer a -6 penalty on “to hit” rolls with weapons they are not trained in. Nobles are proficient in mail armor and everything lighter than it and shields. Nobles fight using attack column A and never advance in martial ability.

Table A-X: Noble Level Advancement
X.P. Level HP.
0 1 1d4
1001 2 1d4+1
2001 3 2d4+1
4001 4 2d4+2
8001 5 3d4+2
16001 6 3d4+3
32001 7 4d4+3
64001 8 4d4+4
128001 9 5d4+4
192001 10 5d4+5
252001 11 5d4+6
+64000 +1 +1

Starting Skills
Noble characters start with a free level in the courtly graces skill. This skill need not be paid for with x.p. and does not count as an initial escrowed skill.

Limited dual experience use
As a noble gains experience (typically through the daily x.p. means, occasionally through the ill-advised adventure), for every two x.p. they gain, they are able to sink one experience point into a skill without sacrificing the point for leveling. For example, a noble who has just reached 2nd level has 500 free x.p. to spend on skills (usually buying back their initial skill in escrow).

Inability to Receive Ability Score Bonuses

Nobles have simply not developed the self-awareness to translate their natural abilities into benefits in combat. Nobles do not receive melee “to hit” or damage bonuses from strength, positive magical attack adjustments from wisdom, initiative, missile “to hit”, or armor class bonuses from dexterity, or hit point bonuses from constitution. Nobles with low scores, however, receive the penalties inherent.

Tuesday, April 1, 2014

Delays and such

Last week saw the production of ZERO Ratnyvarosh materiel. I was actually working on (and giving) a presentation on military culture to university administrators, educators, and health care providers. The overall conference was on support for student veterans on campus. My job was to explain why we veterans are so... unique in personality.

I haven't given up thinking about the project, though. I think what I am going to do structurally is set up my Ratnyvarosh project in a similar vein to City-State of the Invincible Overlord and Ready Reference Sheets. Anyway, I'm going to stop babbling here and work on product. Ta.