The format for the mini-gazetteer of the planets generated is as follows:
System Name (Location) (Stars) (# Gas Giants)A quick note about locations: The format for the locations is ZYX. So the first system, Ajacan, is located at X=4, Y=3, Z=3.
Planet Name (Orbit) UWP (Trade Codes)
Ajacan (334) (G6V/G6V) (0 GG)
Ajacan (334-I) A675937-A (Ga Hi In)
Forlorn (234) (K0V/M5V) (0 GG)
Forlorn (234-I) C300419-A (Ni Va)
Monte Cristo (244) (M4V) (5 GG)
Inner Monte Cristo (244-IV) C000500-A (As Ni Va)
Monte Cristo Naval Base (244-VIIIa) D300200-B (Lo Va)
Outer Monte Cristo (244-X) B000600-A (As Na Va)
Nyerere (342) (G2V) (0 GG)
Nyerere (342-V) A467939-A (Hi)
Songhai (342-IX) C100468-A (Ni Va)
Nok (342-X) C600368-B (Lo Va)
Ostia (242) (G1V/M1V) (0 GG)
Ostia (242-I) C420217-A (De Lo Po)
Paradise (241) (K8III/M2V) (0 GG)
Severin (241-IV) CA00461-C (Ht Ni Va)
Zaschka (241-V) BA00662-B (Na Ni Va)
Hotrock (241-VI) C500462-B (Ni Va)
Paradise (241-VII) B857744-B (Ag Ga)
Redmayne (241-VIII) B000661-A (As Na Ni Va)
Stakhanov (134) (M0V/M0V) (3 GG)
Stakhanov Naval Base (134-VId) C2A43B8-A (Fl Lo)
Tashkent (134-VIe) C425468-B (Ni)
Benedict (134-VIIe) D000468-A (As Ni Va)
Stakhanov (134-VIIIa) B400619-A (Na Va)
Virginia Dale (341) (K6V/M2V) (0 GG)
Virginia Dale (341-I) C400484-B (Ni Va)
Selected World Descriptions
As Ajacan is the birthplace and spiritual center of the Machine Faith, there is little wonder why it is one of the few truly industrialized planets in The Cube. Technical ability dictates where within the social culture a citizen of Ajacan lies. The most technically astute ascend to the ruling party of the planet, the Machine Priests of Ajacan. Conspiracy theorists suspect that the Machine Priests have either a cache of pre-Cutoff technology or the means to produce high-tech materials, but are withholding them to keep the people of Ajacan under their control. Proof has not been forthcoming.
Although it is too small to be considered a true garden world, Nyerere is a beautiful world which is very accommodating to humans who dress warmly. While popular with the tourists who are required to stay strictly within the confines of the resort they are staying in, life among the Nyererians is less than ideal. The ruling party controls the planet with an iron fist, which has spawned several smuggling operations and even a small insurgent population. The party ruthlessly suppresses them, taking pains to ensure that the tourists do not see the draconian measures.
Outer Monte Cristo:
Monte Cristo's asteroid belts are a chaotic mass of competing miners without anything resembling a government holding them together. While the need for profit keeps the bloodshed to a manageable level, the same need for profit will also drive parties to violence. As long as the money is there, the Imperial Remnant and other systems don't seem to mind. In the middle of all of this is a surprising number of research facilities, many of them taking advantage of the lax circumstances to engage in some questionable research practices.
Warm, peaceful, and free--the words best used to describe the garden world which dominates the Paradise system. Of course, that freedom has its drawbacks. Criminals, terrorists, and even pirates take advantage of the civil liberties granted to Paradisians to operate discreetly. The commitment to individual freedom, even with the security risks involved, lies deep in the heart of the citizens of Paradise.
A collection of Paradisian mining interests, the asteroid belt of Redmayne is the home of the Paradise Development Corporation, one of the more powerful megacorporations in The Cube. While an important economic player in the belt, the free-wheeling frontier spirit of Redmayne still manages to dominate everyday life there. Even more so than on Paradise, individual freedom and responsibility are paramount.
A large ball of boiling rock, Severin is home to the most cutting edge technological research in The Cube. A joint effort between the government of Paradise, the Scout Corps, and private industry are working to develop a Jump-3 drive which will allow expansion beyond The Cube.
Nestled in one of the more remote systems of The Cube, the system as a whole is where a large amount of research interests test and finalize experimental designs. While much of the theoretical work is done in more central locations, the practical nature of the research in Stakhanov has made it a home for espionage, both corporate and government. While the Stakhanov Corporation controls many of the planets in the system, they are not the ones usually conducting the research.
Another of the Paradise system's hot rock planets, Zaschka is a vibrant colony known for it's abnormally large population of Imperial Vargr. Many of them end up joining the Zaschka Free Army, a mercenary brigade, which opens the door for the ZFA's "Dogs of War" moniker.
A few things I've learned so far:
There is certainly a greater homogeneity to systems generated with GURPS Space. With 8 systems generated, we've got a ton of non-industrial or vacuum worlds and only two planets which are habitable by humans without any extra gear. That last one might be pretty realistic, but it means that there is an awful lot of pale skin and indoor action in my Traveller Universe. I haven't started to get a feel for The Cube as a whole, to see where its tensions and metaplots lurk. There are an awful lot of totalitarian governments out there (with the notable exceptions of the Wild West that's Monte Cristo and the democratic Paradise system), which means that there will likely be a lot of paranoia when people leave the Starports.
Anyway, that's what I've got for now. I look forward to any comments or advice.