Selina has never sought adventure but it certainly has a way of finding her. Unsure of her exact background, although she looks as though she is from Sarheenmar, Selina only knew slavery as a childhood. Possessed of good looks, charm, and grace, it was clear that she would serve the pleasure of her master. While learning the skills which were so important to her future, Selina fell in with an older girl, Yenda, who was not born a slave. Yenda's stories of a life outside of her brothel sparked a fire in Selina's imagination. Realizing there was a better world outside she had no comprehension of, she quickly convinced Yenda to escape with her, to find a better world. The duo made their way across the eastern continent until they returned to Sarheenmar. There, they earned their keep as courtesans, using the skills learned in the harems to survive. Unfortunately, their independence offered them little protection. Yenda was killed by an influential and sadistic client, who then came looking for Selina to ensure he was not turned in to authorities. Selina knew she needed to leave Sarheenmar, so she managed to charm her way into the companyof merchants destined for Lankhmar. She has been in the city for several years now, working for the House of the Red Lanterns. With the House, she has found protection and stability. As is often the case in Lankhmar, strange things befall Selina or her clients with disturbing frequency. Unlike most, however, Selina does not attempt to ignore or avoid these oddities, instead finding herself as part of some adventure or another. The madams of the House certainly disapprove, as she often returns battered and bruised, not a condition requested by customers.
Selina has built up a certain detachment from many things, sexuality and romance first among those, but is far from callous. Her warm nature is a front with customers but true for those close to her. The proposition of freedom excites and scares her, which is why she only dabbles in adventuring. She has grown weary of her work and could probably be lured away from it by adventuring companions.
Using Selina in your campaign:
The statistics below are those of a Novice Runequest character, so you could use her as a pre-generated PC with no problems. As an NPC, it is probably advisable that she is not known professionally (unless other PCs are House of the Red Lantern employees), as her "union rules" and professionalism prevent her for forming any attachment or providing information on other clients. If she is met during an adventure, it is likely that she will want to join along. She has little in the way of hard adventuring skills, but is certainly willing to learn. She would make a good apprentice/hireling for more established adventurers.
Selina, Tavern Girl
Combat Actions: 3
Damage Modifier: +0
Magic Points: 12
Strike Rank: 12
Member of the House of Red Lanterns
29 Silver Smerduks
5 Bronze Agols
Work Clothes (All Fancy):
5 Dresses, 3 Belts, 2 Corsets, Coat, 2pr Gloves, 5pr Shoes, Bustle
Street/Adventuring Clothes (All Common):
Breeches, Brimmed Hat, Cloak, Doublet, Gloves, High Boots, Leather Belt, Shirt
Slingbag (Flint & Tinder, 2 1-hour Torches)
Dirk (Dmg 1d3+2, 4AP/8HP)