Monday, February 21, 2011

Greatholm: Wickster Town & The Surrounding Area

So, this past Wednesday, I started my Adventures Dark and Deep game through the NEPA Dungeons & Dragons Meetup group.  I may start a second one, and I'm considering a bi-weekly Skype game using those rules.  I'm digging what I'm reading so far and I want to see where I can take the game.  Anyway, the game Wednesday went well.  You can read the session writeup on the campaign's Obsidian Portal page.

In the mean time, I've been working on fleshing out the area.  Using Expeditious Retreat Press's Magical Medieval Society: Western Europe as a guideline, I started developing Wickster a lot more.  A lot of it is handwritten right now, so it'll take some time for me to translate it all into electronic copy, what I am offering is a more detailed map of the area the campaign is taking place in.  While there are no more details in it than the Greatholm map I posted last month, it's got lots of room for expansion.  Here is is:

If you'd like, feel free to use it.  You never know when a good map will come in handy.  Once again, I have to thank Inkwell for the outstanding Hexographer software.  It's a godsend for me.

Just to give you a little direction, the areas in red borders are land that belong directly to the owner, not the King.  Most of them are pretty clear who they belong to (The Duchy of Avonlea = The Duke of Avonlea), but there are two Church Lands which bear notice.  The Westleigh Archdiocese is the seat of the Church of the All-Father and the Starfall Protectorate is an "Area 51" of sorts, filled with heresies the good people of Greatholm have no need for.

You'll note Michael Curtis's Stonehell Dungeon on the map.  I don't know if the players will bite on it, but a megadungeon is there in case that's the direction the party wants to take.

As I add things to the Obsidian Portal page, I'll add it here as well, for those who are following Greatholm.

Monday, February 14, 2011

Greatholm Name Generator



So, today I put together a random name generator for my Adventures Dark & Deep campaign, which starts Wednesday.  I decided to share it.

MALE NAMES
01-04 Adam
05-08 Geoffrey
09-12 Gilbert
13-17 Henry
18-21 Hugh
22-26 John
27-30 Nicholas
31-34 Peter
35-38 Ralf
39-43 Richard
44-48 Robert
49-52 Roger
53-56 Simon
57-61 Thomas
61-65 Walter
66-70 William
71-72 Algernon
73-74 Almarick
75-76 Aretas
77-78 Chrysogon
79-80 Clarence
81-82 Endymion
83-84 Ewball
85-86 Jessamy
87-88 Justin
89-90 Ybel
91 Alberic
92 Aloysius
93 Augustus
94 Bonamy
95 Percy
96 Erasmus
97 Euseby
98 Theophilus
99 Horace
00 Sidney
FEMALE NAMES
01-05 Agnes
06-10 Alice
11-15 Avice
16-20 Beatrice
21-25 Cecily
26-30 Emma
31-35 Isabella
36-40 Joan
41-45 Juliana
46-50 Margery
51-55 Matilda
56-60 Rohesia
61-62 Aspasia
63-64 Clorinda
65-66 Corisande
67-68 Dillian
69-70 Sophrona
71 Albina
72 Alma
73 Amanda
74 Ancilla
75 Augusta
76 Aurora
77 Althea
78 Anthea
79 Delia
80 Zenobe
81-85 Male Name
86-90 Feminized Male Name
91-95 Roll Twice
96-00 Male-Female Combo
SURNAMES
01-20 Surname (1)
21-40 Surname (2)
41-60 Trade
61-80 Locality
81-00 Placename
Surname (Sub-1)
01 Achard
02 Adeney
03 Albelin
04 Altard
05 Arundel
06 Aubert
07 Auvray
08 Baignard
09 Ballard
10 Bassett
11 Bauldry
12 Bavent
13 Beaumont
14 Belet
15 Bellecote
16 Beringar
17 Bertran
18 Blouet
19 Bohon
20 Bolam
21 Bonel
22 Bonvalet
23 Bordel
24 Bossard
25 Botin
26 Bouchard
27 Bradwardine
28 Brai
29 Brereton
30 Brevedent
31 Brinon
32 Brix
33 Bully
34 Buron
35 Cayley
36 Calmette
37 Campion
38 Caradas
39 Carnet
40 Caunter
41 Ceauce
42 Challenge
43 Cheney
44 Claville
45 Colleville
46 Comyn
47 Corbet
48 Corbon
49 Cosin
50 Courcelle
51 Courcy
52 Courseume
53 Cruel
54 Cumin
55 Darcy
56 Digby
57 Emory
58 Esteney
59 Evelyn
60 Faintree
61 Fergant
62 Fitzalan
63 Fitzhugh
64 Folet
65 Fossard
66 Framan
67 Froissart
68 Furnival
69 Garin
70 Giffard
71 Gilpin
72 Godefroy
73 Gouel
74 Grancourt
75 Griffin
76 Groulart
77 Gueron
78 Guildersleeve
79 Gurney
80 Hachet
81 Harcourt
82 Hendry
83 Herbard
84 Holland
85 Hugonin
86-90 Combine 1-2
91-00 Combine 1
Surname (Sub-2)
01 Martel
02 Mathan
03 Maunsell
04 Medley
05 Mercier
06 Meulan
07 Middleton
08 Monceaux
09 Montague
10 Montgomery
11 Morphew
12 Mortain
13 Mortmain
14 Musard
15 Mustel
16 Nelond
17 Neuville
18 Ormond
19 Osmond
20 Painel
21 Pantoul
22 Parry
23 Paschal
24 Patris
25 Pennant
26 Percy
27 Peveril
28 Picard
29 Pipin
30 Pippery
31 Plucknet
32 Poignant
33 Pont
34 Postel
35 Prestcote
36 Quincarnon
37 Raleigh
38 Rassent
39 Renold
40 Riviere
41 Roger
42 Ross
43 Roussel
44 Runeville
45 Scolland
46 Senlis
47 Sollers
48 Strivelyn
49 Stukely
50 Tessel
51 Theroulde
52 Tibon
53 Tilly
54 Torteval
55 Tourmente
56 Tourneville
57 Tranchant
58 Valance
59 Vastel
60 Vauville
61 Venois
62 Ventris
63 Vernon
64 Vesli
65 Villon
66 Vipont
67 Vivers
68 Wadard
69 Werables
70 Wissant
71 Hynde
72 Jubert
73 Lacy
74 Ligonier
75 Loges
76 Loucelles
77 Lucy
78 Lynom
79 Maignart
80 Malleville
81 Mallory
82 Mandeville
83 Mansel
84 Marchmain
85 Margas
86-90 Combine 1-2
91-00 Combine 2
UPPER UPPER CLASS SURNAMES
01-17 Neville (Royal)
18-50 Stanley (Aberfirth)
51-75 Dudley (Avonlea)
76-00 Herbert (Avonlea)
MIDDLE UPPER CLASS SURNAMES
01-06 Auchmulty
07-11 Balston
12-19 Beauchamp (Drumtilly)
20-23 Bigod (Elshaw)
24-25 Bohun (Glendale)
26-30 Cattanach
31-38 Courteney (Astonwold)
39-46 Findlay
47-50 Fitton (Westeidin)
51-58 Frewer
59-62 Hendry
63-67 Lamond
68-71 Lovegod
72-73 Lovell (Treafon)
74-79 Mortimer (Norcott)
80-86 Sidney (Astleyham)
87-90 Stannard
91-96 Vane (Caelbach)
97-00 Wackrill
LOWER UPPER CLASS SURNAMES
01-10 Surname (1)
11-20 Surname (2)
31-60 Placename
61-80 Combine Placename/Surname 1-2
81-90 Combine 1-2
91-95 Surname (1 or 2) - MUC
96-00 Surname (1 or 2) - UUC

Tuesday, February 1, 2011

Adventures Dark & Deep: Odds of Rolling a Character

So, messing around a bit with Adventures Dark & Deep, in anticipation of playtesting some it with Stonehell Dungeon, I wondered what the odds were of rolling certain types of characters.

Even using the 4d6/Drop One method, it's virtually impossible to roll a Paladin.  Wow.  Cavaliers, Rangers, Barbarians, and Illusionists have less than 10% of a chance of being rolled (and only Barbarians are higher than 5%).  Fortunately, you can almost always guarantee a character of one of the big four.

Old School can be harsh, can't it? ;)